The research is not as straight forward as you might think. Again you are given the freedom to do what you want to do. Special systems can be added to your ship as well, when you for instance place a transporter on your ships it can move you from one corner of the battlefield to the other in an instance or you could choose to extend the range of your ships by adding extra fuel-tanks. The diverse set of technologies you can put into your ship makes for a wide variety of possible designs. Bigger ships can carry more, which makes them more powerful, but also take longer to build. There are four seizes of ships you can choose from. This means you will need to scrap your older ships to make room for the newer ones. In all you can have six designs at any given time.
#MASTER OF ORION SAVE GAME EDITOR UPGRADE#
At the beginning of the game you are given four designs for ships you can build but as your research progresses you will soon want to upgrade those designs to make use of the new technologies available to you. The best thing about Master of Orion is the ability to design your own ships. No need to run by every colony to make sure they are building something. If you want to build ships you need to increase the shipbuilding slide so your workers start building ships. But factories create pollution that needs be cleaned up. If you want more factories on your colony then you need to increase the industry slide so they can be build. With the setting of these slides you dictate the percentage of work that goes into these directions. These slides represent, ship building, defence, industry, ecology and research. Rather then have to build the same buildings on each of your colonies Master of Orion has a unique system of five slides. In other games from the period (even Civilization) nothing else comes even close to the freedom Master of Orion gives you in diplomacy. While in previous games diplomacy consisted of little more then a way to end your wars and possibly form alliances, Master of Orion however gives you a myriad of options ranging from non-aggression treaties to trade agreements and even technological exchanges. This brings us to one of the strongest points of Master of Orion, its diplomatic system. If you wish their vote you will need to become close allies with the other species in the galaxy. The Galactic Council consists of all the races in the universe and they all have a vote. You can also be elected by the galactic council as emperor of the galaxy (the Master of Orion obviously). One is to conquer all other races but the other is much more interesting. In Master of Orion it is your task as leader of your species to reinstate the throne of the Galactic Imperium (and make sure your on it) that once ruled over the entire galaxy but fell and was lost to the mists of time. This gives Master of Orion an entirely different flavour. You could say that one takes up where the other leaves off. Most importantly Civilization charts humanities rise throughout the ages to the modern world, Master of Orion is set in among the stars. Exploration, research and diplomacy are all part of Master of Orion as they are of Civilization, but there are also some differences.
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This is not to say that there are no parallels between the two games. Stephen Barcia, spiritual creator and lead programmer of Master of Orion started work on the program years before and this is testified by the existence of a prequel called Star Lords. After playing for just a few hours you will see just how wrong that belief is. Released a year after the gaming-world altering Civilization, many believed Master of Orion was nothing more then a Civilization set among the stars. Among them was one game that I would play for months on end from that time forward, Master of Orion. Once again my brother came to the rescue and offered me several 3.5” diskettes worth of games (640K on just one disk? Really?). After unpacking my new trophy and booting her up for the first time I came to the conclusion that I had nothing to run on her.
#MASTER OF ORION SAVE GAME EDITOR PC#
In 1992 the day had finally arrived that I could go out and buy a brand spanking new 486 PC (thanks to a generous last minute gift of my brother, Thanks again Bro’). For years I saved up and did odd jobs on the side so I could buy one of those new monsters.
![master of orion save game editor master of orion save game editor](https://n1mmwp.hamdocs.com/wp-content/uploads/FunctionKeys-WAV-1024x503.png)
At the age of nine I was given my first ever computer of my own, an old MSX beast that I still have today but even then I wanted more. As a youngster I was fascinated with technology in general and computers in particular.